Background
Catapult One is a wearable device that assists individual athletes at the amateur, novice and semi-pro levels that want to improve their performance. At it’s core, the product provides athletes with a social experience of being able to share performance information with teammates and friends. As a professional tool, the product is used to provide coaches with a CV of an athlete’s performance to identify an athlete for scouting.
While wearing the device, an athlete can have access to acceleration, distance, and power metrics, relying on datavisualization to tell a story of the athlete’s performance. A core component of Catapult One is the use of a mobile app that translates what is captured and outputs it into a delightful user experience.
“How might we provide a social experience for athletes to explore?”
Challenge
Design an experience for users that is more than just numbers and bar charts on a screen, that athletes use the product to discover and connect with other athletes.
Make use of Catapult One’s existing API
talk about the new business of using subscription
talk about tech debt the product utilize
finish with how you will roll up your sleves to start
Discovery
talk about your discovery process
talk about how it made a difference with the PMs and appreciative of your work
talk about what came from the discovery
Solution
talk about how you figured it out
talk about the solutions you provided to the business
talk about what made through to the cutting room and the
Wrap Up
talk about the product luanch
talk about what came next
talk about growth the company enjoyed afterwards